Consumers Would Pay More For Apps on iPad Than iPhone
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Alex Ahlund, CEO of AppVee, writes an analysis over at TechCrunch of how he sees the Apple iPad changing the iPhone gaming industry. The gist is that, due to a combination of market-determined pricing and consumer psychology, iPhone game apps cost much less than their counterpart editions for other devices and platforms. On the other hand, because the iPad has a larger screen, there is a larger perceived value by consumers, and they’re likely more willing to pay for a higher priced app, especially for games
I can confirm that feeling, at least for myself. I’m not a gamer per se, but only because I get very addicted and intentionally tend to stay away. But lately, I’ve been playing 3-4 games (7 Cities, IQ Bloxing, Flood It 2 and especially Avatar, pictured above) made for the iPhone but on my iPad, and I am addicted. I’m embarrassed to admit they take up more of my time than they should. On top of that, I find myself wishing there were iPad-specific versions, for which I would pay extra for.
I already have put $9.99 each into several music apps made for the iPhone. However, they are worth it. For example, Korg’s iElectribe costs $9.99. Back in 2000, I bought 3 versions of the Electribe in hardware form, and the synths were barely bigger than the iPad in width and depth, but about 1-2 inches thick, if I recall. They also cost $300 each, and I bought three. That’s $1,000 after taxes. Here I have the functionality (almost exactly) of the hardware version but for $9.99. Sure, it’s missing all the MIDI sync, etc., and the tactility of a physical synth, but I get what I’m perceiving has the same audio quality or better. I can even pipe out the audio to a mixer or to recording software and know there’ll be digital quality in the end product
In a similar manner, iPad-specific games could deliver an amazing experience and warrant a higher price point that will help the development community thrive. But if iPad apps go the $0.99-1.99 route, once again, most developers will be making squat while a few make it big enough that media will write about it and developers that don’t know any better will think they can make a living.
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Image via Avatar iPhone game, copyright Fox Mobile Entertainment/ Twentieth Century Fox.